then next, name whatever it does not matter, then ok. It will ask you if it is a sims 4 package, click no obvi. package or sims3pack, whatever your ts3 cc is so it will show up. Select where circled to change the file it’s searching for to. might wanna make a new folder for all these files you’re going to be using and to keep it organized :)Ĭlick “create a new project” > “New Import” > “Next”īrowse and select your ts3 package(s)/.sims3pack sims3pack you want to convert (gonna use. You can also change the price and the color tags here.Ĩ) You can delete unknown and duplicate String Table resources.How to convert TS3 objects to TS4 (tutorial) wso.ģ) Add swatches, import textures, all that.Ĥ) Don’t forget swatch colors, name and description.ħ) Delete that stray shadow LOD, then find a Model with the same instance and delete it from there too.ħ) Delete custom thumbs that were made by TSRW, then change the Fence resource group to 0, so that the game will generate thumbs itself.Ĩ) In the Fence resource set the U1 and U2 to after how many tiles the post should repeat, 0 = never, 1 = every tile, etc. obj with default settings.ĭ) Don’t touch anything and just export the mesh again to. Most likely, if your cloned fence has more than one mesh group you will need to pay attention to groups/objects setting when exporting, but I can’t help here, I’ve always been cloning a fence with one mesh group.ī) Export the mesh to. blend then just select one of the meshes before exporting and then export it with “selection only” checked. If you want to keep all your meshes in one. It doesn’t matter how it got into Blender, just make sure it’s one object, the name doesn’t matter either. Let me make this part more clear, just in case:Ī) In Blender, you have prepared a mesh for the, let’s say, Model 1. wso plugin for Milkshape is in C:\Program Files (x86)\The Sims Resource\TSR Workshop\Extras\Milkshape Plugins\ Straight model is 1 m long and the diagonal is 1.414 m. I only import straight, diagonal and fence post meshes. Ideally it should have one mesh group and match the height of your new fence.Ģ) Go to the Mesh tab, import your meshes. I hope this tutorial isn’t as confusing and useless as my other notes lmao.
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